• Games should be fun

    We won't make them if we don't like playing them.

  • People should be good

    Have fun, play fair and be excellent to each other.

  • You should never run with scissors

    Less to do with our business philosophy, but always an important reminder.

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An unusual start to our biz

We never set out to make games. In fact, we never set out to start a company. But here we are, talking about our company that just so happens to make games.

It all started on a whim when our two young daughters created a board game out of scratch paper, markers and a whole lot of tape.

After a few weeks of playing, the original copy ripped apart, so we decided to use our limited design skills to create a one-off, family keepsake.

A handful of months later, our youngest daughter brought that family keepsake to show and tell, and the rest, as they say, is history.

Keeping it in the fam

From creating the first game with my two daughters, to bringing on my brother (the one with the hair) as the head of marketing, we are a family business down to our core.

We only make games we like to play.

Here at Dizzy Hill, we're pretty basic when it comes to the games we like to play.

We enjoy playing fun, fast games that add a bit of energy to the room. Whether it's barking like a seal, or speed rolling your way to the next Swooble, we aim to create games that appeal to the masses, without feeling like they're mass produced.

Whether that's paying a little extra attention to design, our game play mechanics or the way we talk about our games, we want each game to feel accessible to everyone - even those who claim to not like playing games.